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Memoria Damnum

Development Info

  • Team Size: 8

  • Development Period: 48 Hours

Roles

  • Game Design​

  • Level Design

  • Narrative Design

Work Description / Responsibilities

  • Level Designer for “Level 1: Denial”, and “Level 2: Anger.”
     

  • Iterated on level geometry, hazards, and a non-intrusive tutorial to create a balanced difficulty curve.
     

  • Helped create and implement game design, narrative, characters, and art/sound assets.
     

GENRE

2D Platformer

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ENGINE

Unity

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PLATFORM

Windows

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LOCATION

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YEAR

2020

Level Design

Memoria Damnum
Media
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