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Memoria Damnum
Development Info
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Team Size: 8
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Development Period: 48 Hours
Roles
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Game Design
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Level Design
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Narrative Design
Work Description / Responsibilities
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Level Designer for “Level 1: Denial”, and “Level 2: Anger.”
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Iterated on level geometry, hazards, and a non-intrusive tutorial to create a balanced difficulty curve.
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Helped create and implement game design, narrative, characters, and art/sound assets.
Level Design


Media
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