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Adventure
Development Info
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Team Size: 1 (per level) | 5 (total)
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Development Period: 4 Weeks
Roles
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Game Design
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Level Design
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Systems Design
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Mechanics Design
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Technical Design
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Narrative Design
Work Description / Responsibilities
Files
"Forbidden Bayou" - Level Map, Bubble Diagram, Mood/Tone/Art References
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Utilized knowledge of player psychology to implement design techniques
such as leading lines, breadcrumbs, and color theory.
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Created storyboards and beat charts to plan the narrative design of the level,
and implement environmental puzzles.
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Utilized Unreal Engine and Blueprint Visual Scripting to develop two level prototypes.
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Established a consistent visual direction for the game's mood, environment ,
narrative, and characters.
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Helped create immersive, natural transitions between the team’s levels.
"Forbidden Bayou" - Level Beat Chart
Level Design
Demonstration Videos / Level Maps / Beat Charts / Mood Boards / Screenshots / Feedback

























Media
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