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Adventure

Development Info

  • Team Size: 1 (per level) | 5 (total)

  • Development Period: 4 Weeks

Roles

  • Game Design

  • Level Design

  • Systems Design
     

  • Mechanics Design

  • Technical Design
     

  • Narrative Design

Work Description / Responsibilities

Files

"Forbidden Bayou" - Level Map, Bubble Diagram, Mood/Tone/Art References

  • Utilized knowledge of player psychology to implement design techniques
    such as leading lines, breadcrumbs, and color theory.
     

  • Created storyboards and beat charts to plan the narrative design of the level,
    and implement environmental puzzles.
     

  • Utilized Unreal Engine and Blueprint Visual Scripting to develop two level prototypes.
     

  • Established a consistent visual direction for the game's mood, environment ,
    narrative, and characters.
     

  • Helped create immersive, natural transitions between the team’s levels.
     

"Forbidden Bayou" - Level Beat Chart

GENRE

3D Puzzle / Platformer

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ENGINE

Unreal Engine 4

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PLATFORM

Windows

|

LOCATION

Orlando, FL

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YEAR

2021

Adventure

Level Design

Demonstration Videos / Level Maps / Beat Charts / Mood Boards / Screenshots / Feedback

Media
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